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Inside COMC: The Business of Moving Millions of Cards

Inside COMC: The Business of Moving Millions of Cards

Inside COMC: The Business of Moving Millions of Cards
Sam GoodmanWed, Jul 15, 2026·10 min read

The modern sports card market operates with remarkable efficiency. A collector in Los Angeles can purchase a card from a seller in Miami with only a few taps. Prices update continuously across competing platforms. From the outside, the process can feel almost effortless.

Behind every completed sale, however, is a sequence most collectors never see. Before a card can appear in a marketplace, it must be identified, distinguished from similar parallels, photographed, cataloged, priced, stored, retrieved, packaged, and shipped. These activities determine whether physical inventory can participate in the digital economy.

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The internet transformed discovery far more quickly than it transformed physical participation. Platforms like eBay connected buyers and sellers at scale, but left most operational work to individual collectors. Every additional card introduced another photograph, listing, inventory record, shipping label, and chance for error.

For someone managing a few dozen cards, that work was manageable. For someone staring at ten thousand cards spread across a living room floor, it became something else entirely. The collection had value, but turning it into searchable, liquid inventory was the difficult part.

Large collections often contained substantial cumulative value that remained economically impractical to unlock. A collector might own ten thousand cards with meaningful collective worth, but each individual card still had to be identified, photographed, listed, stored, sold, packaged, and shipped. For thousands of low-value cards, the repetitive labor required to create each transaction could exceed the value of the transaction itself. The inventory had value, but the work required to turn it into searchable, liquid digital inventory kept much of it trapped outside the market.

That structural constraint became the foundation for COMC, a company built around the idea that the hobby’s greatest operational opportunity was not simply helping collectors find cards. It was reducing the work required to move cards.

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The Model Was the Inversion

The company did not begin with a warehouse. It began with software built by a collector trying to solve the same problem confronting serious collectors.

Like many collectors in the early 2000s, Chief Product Officer and Co-Founder Tim Getsch found himself spending as much time managing cards as collecting. Buying large lots online was easy. Organizing thousands of cards into something searchable, trackable, and sellable was not.

Getsch had grown up around software. His father developed custom software for the U.S. Navy before later building operating systems for the family’s sprinkler business. After studying mathematics and computer science and spending nearly a decade at Microsoft, Getsch approached collecting like an engineering problem: identify the bottleneck, then build a system to remove it.

Tim Getsch, Co-Founder and Chief Product Officer at COMC

He developed a database to organize his collection, and other collectors soon wanted copies. That interest validated the software, but revealed a larger problem. Even with the same program, every collector would still photograph cards, write descriptions, maintain inventory, answer buyer questions, package orders, and repeat thousands of hours of labor independently.

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The software organized information, but did not eliminate the work. The breakthrough came from reversing the model: instead of sending software to collectors, COMC asked collectors to send their cards to the software.

It was a simple inversion with far-reaching implications. Rather than thousands of people performing the same repetitive tasks, those tasks could be centralized inside one operation. Identification, imaging, cataloging, storage, fulfillment, and customer service could happen once instead of thousands of times.

COMC was not trying to build another marketplace competing for buyers and sellers. The opportunity was to centralize the work every marketplace required. Everything the company built over the next two decades, from its catalog and imaging systems to warehouse logistics and fulfillment, grew from the same insight: the market could not become truly efficient until the physical work behind digital transactions became more centralized.

The challenge became building an organization capable of executing that promise at scale.

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How a Card Enters the Market

Every card that enters COMC arrives alongside dozens, hundreds, or sometimes thousands of others, each entrusted to the company before a buyer has been found. From that moment forward, the card is no longer simply part of someone’s collection. It enters a system designed to make a physical object searchable inventory.

Latife Whittington, Production Specialist at COMC

The first step is verification. Each submission is reconciled against its paperwork to confirm that every card has arrived safely and is accounted for before processing begins. Only then does identification start.

To a casual observer, two cards may appear identical. To the people processing them, small differences can completely change what they are: a serial number, foil pattern, parallel variation, autograph, printing difference, or surface mark that disappears under certain lighting. Before a card can be listed, it has to be identified correctly because every detail influences search, pricing, and whether the right buyer ever finds it.

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Traditional ecommerce is built on interchangeable inventory. A retailer can receive thousands of identical products, assign them one SKU, and retrieve whichever unit is most convenient. Trading cards do not behave that way. Two copies from the same printing press can differ by condition, centering, serial numbering, autograph placement, ownership history, pricing, and storage location.

Engineering Team at COMC

COMC’s architecture reflects that reality. Getsch put it plainly: “Every single card’s different, every single card gets its own SKU.” Each card receives its own digital identity, connecting the physical object to its image, metadata, owner, price, and warehouse location. The card and its record have to move together because breaking that connection weakens marketplace trust.

Next comes imaging. Each card is photographed through standardized workflows designed to create consistent images across millions of items. Those images become the collector’s first interaction with the card, often replacing the need to physically inspect it before purchase.

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The image, however, is only part of the story. Every card is connected to a deeper layer of information: player, manufacturer, set, year, variation, serial numbering, ownership, pricing history, and storage location. Without that metadata, the card exists. With it, the card becomes discoverable.

As the catalog grows, every item receives a precise location inside COMC’s facility. Senior Vice President of People & Operations Vanessa Williams describes the operation less as a warehouse than as a library. The comparison works because COMC is not merely storing products. It is maintaining millions of identities.

Vanessa Williams, SVP, People & Operations at COMC

A collector is not ordering any copy of a card. They are ordering that specific copy. Some cards sell the day after they arrive, while others remain in storage for years. Regardless of timing, the expectation is the same: locate the correct card, retrieve it accurately, verify it, package it carefully, and ship it.

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From the collector’s perspective, the process is simple. Search, compare, buy, and wait. Inside the operation, that experience depends on thousands of decisions made long before purchase.

Every improvement to cataloging, imaging, storage, retrieval, and fulfillment reduces friction. As Director of Marketing Scott Tribble put it, the goal is to give collectors their time back. “We take all that burden off of you,” Tribble said. “We do the listing. We do the shipping. We do the titling… so you can keep doing what you want to do.”

The physical card is only one half of the equation. Without accurate information, even the rarest card can become effectively invisible. Collectors cannot search for it, compare it against similar examples, or distinguish it from nearly identical parallels without reliable metadata. The card still exists, but the market cannot efficiently find it.

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That reality became clear when COMC made one of the most consequential decisions in its history. For years, the company relied on Beckett’s cataloging database to identify and organize inventory. When that relationship ended, COMC faced a choice. It could license another catalog, or build its own.

The second option meant recreating decades of hobby knowledge while continuing to operate one of the industry’s largest consignment businesses. Working with more than 5,000 contributors, COMC rebuilt its proprietary catalog in roughly four months. Every player, manufacturer, set, variation, serial number, autograph, and parallel had to be documented in a way collectors could reliably search.

When the new catalog launched, it covered roughly sixty percent of COMC’s inventory. The missing forty percent never left the building. The cards were still on the shelves, the images still existed, and the buyers still existed. What disappeared was discoverability.

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Collectors could only purchase what they could find. As searchable inventory declined, sales fell. As additional cards were identified, cataloged, and connected to the new database, discoverability returned and transaction volume recovered.

For Getsch, the lesson was direct: “Turns out, the metadata is more important than the image.” Metadata allows collectors to distinguish a Gold Refractor from a Yellow RayWave, identify the correct serial-numbered variation, compare multiple copies of the same card, and purchase with confidence.

It reduces mistakes, improves search accuracy, and creates a common language across buyers, sellers, grading companies, marketplaces, and collectors. COMC does not simply store millions of cards. It maintains millions of identities.

Every correction to a checklist, documented variation, newly identified parallel, and improved search result increases the likelihood that the right collector will find the right card. The physical inventory creates the marketplace, but the information surrounding it allows the marketplace to function.

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The Back End of the Boom

By the time the collectibles boom accelerated, COMC had spent nearly two decades refining the systems behind its operation. Then the industry changed almost overnight.

Submission volumes surged as new collectors entered the market and longtime collectors rediscovered forgotten collections. PSA temporarily suspended lower-cost services as demand overwhelmed capacity. Auction houses expanded. Card shows grew. Every layer faced the same question: could the infrastructure supporting demand expand fast enough to meet it?

COMC was no different. The challenge was not attracting inventory. It was processing it quickly enough without weakening the trust that made the model work.

Chief Executive Officer and Co-Founder Julia Agostine describes COMC as “a tech company” but also “an operations-heavy company.” During the boom, that distinction became practical. Customers wanted visible improvements: a redesigned website, more features, and a cleaner interface. Leadership focused instead on processing capacity, hiring, internal systems, and the operational core required to support long-term growth.

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Agostine said “opening capacity” became top of mind, including across ingestion and fulfillment. Artificial intelligence now assists with identification and efficiency, but technology has not replaced the expertise required to process millions of unique collectibles.

“It’s to create capacity,” Williams said. “It’s not to replace.” Experienced employees continue making judgment calls that software cannot, from identifying unusual variations to resolving exceptions.

Williams describes COMC’s business in unusually direct terms: “Operations is our product.” Collectors do not choose COMC because they enjoy logistics. They choose it because someone else has spent decades making those logistics disappear.

Centralization solves one problem and creates another. It reduces duplicated labor across the market, but it also asks collectors to trust COMC with identification, storage, retrieval, and fulfillment. A card sent to COMC becomes easier to sell because it enters a shared system. That system only works when the company preserves the relationship between physical object and digital identity with consistency.

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The best infrastructure rarely attracts attention because it earns trust through repetition. Every accurately identified card, successful retrieval, and shipment that arrives exactly as expected strengthens the system. Those moments rarely become headlines, but together they make the modern sports card market easier to use.

What the Market Depends On

Most collectors will never think about metadata, warehouse design, fulfillment systems, or the decisions that happen before a card appears on a screen. They search for the card they want, compare listings, click buy, and wait for it to arrive.

That seamless experience is the product of decades of engineering, operational refinement, and continuous improvement happening behind the scenes. COMC did not create demand for trading cards, nor did it invent online collecting. It helped solve the problem that emerged when millions of collectors wanted to participate at once.

The modern hobby is not powered by marketplaces alone. It is powered by the infrastructure that makes those marketplaces work. Like the best infrastructure, most collectors only notice it when it’s not there.

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